So yes, this was the sort of adventure attire I had in mind and the sort of shots I wanted to achieve. Statues also act like sentries or guardians as if even though the temple is abandoned, it's as if there are still eyes upon you....
So the kind of roles I was after was:
Leader - a bold and honest man who puts the team first. Driven by childhood stories of treasures.
Historian - a young academic who has vast knowledge of ancient civilisations. Not the most daring and is easily intimidated. However his studies are crucial to finding their goal.
Scout - One who is agile and quick on their feet. Not to be underestimated by her looks, an expert in hand to hand combat.
The Muscle - The brawn of the group, whenever force is required he's the guy for the job.
I had thought to add a fifth character who had an aura of suspicion about him, like you could tell he planned to trap the team and hoard the loot for himself. But thought I'd rather have a coporative friendly team.
After making these basic layouts I decided I'd feel happier with a interior hallway shot, or ccentral chamber, since they have the big features.